Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Bezier curve takes multiple frames to resolve
#5
(03-15-2018, 10:28 PM)freqout Wrote: alright... I have found a solution for now... after setting the control point's position and rotation, I SetDirtyAll(), then Refresh(), then make my changes to the bezier handles and it appears that the curve looks right at that point.
 
Yes, that's what I meant when I said "So basd on this guess, try refreshing the spline after each modification of the spline. It's overkill, but it might pinpoint what exactly goes wrong."

About the remaining of your last post, I agree with you. It is something I wanted to work on since I acquired Curvy from its previous owner, and I finally started working on it three weeks ago as part of the next update.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply


Messages In This Thread
RE: Bezier curve takes multiple frames to resolve - by _Aka_ - 03-16-2018, 12:04 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  snap to the curve created by the curvy splines segment points ShiroeYamamoto 3 11 04-02-2024, 02:24 PM
Last Post: _Aka_
  Distance travelled across multiple splines jh092 1 7 02-23-2024, 09:44 AM
Last Post: _Aka_
  Multiple Splines and Generators Performantly for Road System drock 1 6 07-17-2023, 10:31 AM
Last Post: _Aka_
  Can Curve Spline be used for an in game level editor. Lupos 30 71 06-03-2023, 10:58 AM
Last Post: _Aka_

Forum Jump: