The issue is caused by the "static flag" in the Inspector.
to be more precise... the "batching Static" subflag.
There is some conflict with the builtin static batching feature of unity.
I hope that these infos could be usefull to Jake to find a fix.
Max
edit:
For now you could remove the flag of "batching static " in the Inspector or disable the option " static batching" in Project Player Settings...Other.
to be more precise... the "batching Static" subflag.
There is some conflict with the builtin static batching feature of unity.
I hope that these infos could be usefull to Jake to find a fix.
Max
edit:
For now you could remove the flag of "batching static " in the Inspector or disable the option " static batching" in Project Player Settings...Other.