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Tutorial Request
#8
(03-01-2018, 03:28 AM)mythstified Wrote: Hello!  Congrats on taking over Curvy.

I have a humble request from a guy who really enjoy this product.  I've had a hard time working the node based generators.  I follow the tutorials a bit on the train tracks, but honestly I'm doing something much simpler, and I couldn't seem to get it to work.  I'm making a 'running' game where your path is predetermined by Curvy.  I just want to lay some stepping stones along the path.  I was thinking maybe you could use this as an opportunity to make a new training video!  The good thing about it is it is likely VERY basic (whereas I find the train tracks to be more intermediate).

So here's what I'm hoping for:  draw a flat, but curvy path.  Then have a mesh drop on the 'floor' of that path (so a constant distance below the path, assume that the path is raycast placed).  Have that mesh drop every 3 or 4 unity units.  Make sure the asset curves along the path, but keeps orientated upwards.

That's it!  Sounds pretty simple.  I've spent hours trying to figure it out though.  The best I could do was have it plop THOUSANDS of the stepping stones, and with wild tangential orientations.

Thanks!

I made this tutorial. It put rocks on in space, instead of on the floor, but the logic is the same
https://www.youtube.com/watch?v=jUrpY9-8xH4
I hope this helps
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Messages In This Thread
Tutorial Request - by mythstified - 03-01-2018, 03:28 AM
RE: Tutorial Request - by _Aka_ - 03-01-2018, 03:37 PM
RE: Tutorial Request - by mythstified - 03-02-2018, 04:09 PM
RE: Tutorial Request - by _Aka_ - 03-02-2018, 04:35 PM
RE: Tutorial Request - by mythstified - 03-02-2018, 05:14 PM
RE: Tutorial Request - by _Aka_ - 03-03-2018, 01:10 PM
RE: Tutorial Request - by mythstified - 03-04-2018, 04:20 AM
RE: Tutorial Request - by _Aka_ - 10-11-2020, 07:17 PM

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