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some bugs that have been around for a while :)
#5
(01-30-2018, 09:52 AM)hawken Wrote: 1.a DontDestroyOnLoad.cs
I have another project from Unity that has this exact file name, I realise this is just unfortunate naming conflict of classes but is there a way to make things like this work in the Curvy namespace?

1.b Pink materials
On my mac all the examples look like this:

And I get some errors about the shaders not being able to compile. My guess is these are windows only directX with no fallback to OpenGL

(01-30-2018, 09:52 AM)hawken Wrote: 1.f Shape Extrusion Cross
Always seems to optimise even if optimise is turned off. For example if you have a cross section from a circular closed spline (the Template default) and set the point count to 20, if the circle radius is reduced to something low like 0.1, the points are optimised to 5.

Hope these help with future releases!

Those are now fixed in version 2.2.3
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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Messages In This Thread
RE: some bugs that have been around for a while :) - by _Aka_ - 02-28-2018, 12:27 AM

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