01-12-2018, 12:44 AM
(This post was last modified: 01-12-2018, 12:56 AM by johnnemann.)
Hi,
Let me preface by saying I'm not using the latest version of Curvy; I'm very close to shipping so I'm not going to upgrade unless I know it will solve my problem!
I have a generator set up that uses Create GameObject. It pulls from a prefab, and the prefab's MeshRenderer has Cast Shadows turned off.
However, when the generator runs, all the instances of the GameObject have Cast Shadows turned ON - how can I fix this?
Thank you.
Never mind; I deleted and recreated the generator and it works now ¯\_(ツ)_/¯
Let me preface by saying I'm not using the latest version of Curvy; I'm very close to shipping so I'm not going to upgrade unless I know it will solve my problem!
I have a generator set up that uses Create GameObject. It pulls from a prefab, and the prefab's MeshRenderer has Cast Shadows turned off.
However, when the generator runs, all the instances of the GameObject have Cast Shadows turned ON - how can I fix this?
Thank you.
Never mind; I deleted and recreated the generator and it works now ¯\_(ツ)_/¯