01-15-2018, 01:25 PM
If you want to enable and disable a curvy generator at runtime, use the Active property of CGModule instead of calling gameObject.SetActive() on the whole object.
In the UI, the Active property is represented by the checkbox in the upper left corner of each CG module.
In the UI, the Active property is represented by the checkbox in the upper left corner of each CG module.
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