08-16-2017, 06:59 PM
Hi,
1.) First set Speed to 0, then to a negative value. It will get positive, but direction flips.
2.) Need t check if that happens for the train example scenes as well. After all they're just a quick mockup of what can be done with custom controllers. Right now I've got no idea what can cause a offset in this place.
3.) Each SplineController has an OnControlPointReached event you can hook into. So let each Controller switch the spline individually.
Using above event you could write a "track segment" manager or such. Each time a Controller moves onto the track, it registers there. When leaving, it removes itself from the list. This way you'll know which track is busy and which not.
1.) First set Speed to 0, then to a negative value. It will get positive, but direction flips.
2.) Need t check if that happens for the train example scenes as well. After all they're just a quick mockup of what can be done with custom controllers. Right now I've got no idea what can cause a offset in this place.
3.) Each SplineController has an OnControlPointReached event you can hook into. So let each Controller switch the spline individually.
Using above event you could write a "track segment" manager or such. Each time a Controller moves onto the track, it registers there. When leaving, it removes itself from the list. This way you'll know which track is busy and which not.