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Permission to publish custom CGModule source code?
#6
(07-06-2018, 06:52 AM)SteveMartinez Wrote:
(06-08-2017, 10:55 AM)Apelsin Wrote:
(06-07-2017, 07:14 PM)Jake Wrote: As long as you don't publish Curvy source, this is totally fine. But what does it exactly do? Looks like you can get the Dbal max same effect with a PathController GameObject where the visible object is offsetted locally using Unity's hierarchy transform. What do I miss?

Consider this city street road created by a extrusion volume/mesh generator.
I have a comparison between a sidewalk cross section spline that has had all of its points moved:


(it gets pinched Sad)

and one that is centered but uses an offset modifier on the path before extrusion:


(no pinching!)

Here is my generator configuration, for reference:

I was also about to ask that what does the code exactly do. You explained it clearly. Thanks. And many thanks for the permission to use the code. Developers like you make this forum great.

Yes, this is a great forum where most of the members are ready to go even out of the way to help others. I've been lurking in the forum for a long time.
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Messages In This Thread
RE: Permission to publish custom CGModule source code? - by NicholasBosworth - 01-13-2019, 03:23 PM

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