01-28-2017, 06:43 PM
Hello, I have a car following the spline with an spline controller. I see I can animate (ease) the movement with a curve, but right now it follows the animation curve as long as Time Scale longs.
What I pretend to do is to decelerate the car each time I reach a control point and accelerate at the beginning of each one. The problem is that my cp arent separated by the same distance (and I cant made them do it because of the circuit), so the time to reach the next cp varies and I cant synchronice the animation with the cp.
Are there an easy way to synchronice the curve with distance instead of with time? Or other way to do that?
Thank you
What I pretend to do is to decelerate the car each time I reach a control point and accelerate at the beginning of each one. The problem is that my cp arent separated by the same distance (and I cant made them do it because of the circuit), so the time to reach the next cp varies and I cant synchronice the animation with the cp.
Are there an easy way to synchronice the curve with distance instead of with time? Or other way to do that?
Thank you