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Animate movement with curve by distance, not time
#1
Hello, I have a car following the spline with an spline controller. I see I can animate (ease) the movement with a curve, but right now it follows the animation curve as long as Time Scale longs. 

What I pretend to do is to decelerate the car each time I reach a control point and accelerate at the beginning of each one. The problem is that my cp arent separated by the same distance (and I cant made them do it because of the circuit), so the time to reach the next cp varies and I cant synchronice the animation with the cp. 

Are there an easy way to synchronice the curve with distance instead of with time? Or other way to do that?


Thank you
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Messages In This Thread
Animate movement with curve by distance, not time - by yandrako - 01-28-2017, 06:43 PM

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