Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Shared generator
#2
CG modules use the spline(s) you've set the moment the CG refreshs. Best practise is to disable AutoRefresh and write a script that sets the spline references and then refreshes the CG, then (optionally) calls CreateMesh.SaveToScene() to "detach" the generated meshes.
Reply


Messages In This Thread
Shared generator - by Siccity - 10-24-2016, 07:19 AM
RE: Shared generator - by Jake - 10-26-2016, 04:57 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  8.8.0 is live, and it improves Curvy Generator greatly _Aka_ 1 10 04-03-2024, 03:16 PM
Last Post: _Aka_
Exclamation Extending Curvy Generator for Advanced Lofting - Feasibility Check amutp 2 5 03-27-2024, 07:25 AM
Last Post: amutp
  Generating GO only on CPs in Generator GameDeveloperek4123 1 7 03-04-2024, 11:06 AM
Last Post: _Aka_
Question Generator Canvas workflow issues Sacryn 1 7 02-02-2024, 11:22 PM
Last Post: _Aka_

Forum Jump: