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Referencing Paths in Editor
#1
Hi,

I'm trying to create a class that can reference spline paths in the editor, to dynamically assign to a PathController at runtime. The PathController stores a CGPath, but uses a CGDataReference to actually assign to, it seems like. I'm creating the path with a generator, with Input Path and Rasterize Path nodes.

When I create a CGDataReference member, in the editor I can assign an object that shows up as "Rasterize Path", but that looks like just a reference to the node script itself. How can I access the output of that node in the editor, and assign it to a PathController at runtime?

Thanks,
Johnnemann
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Messages In This Thread
Referencing Paths in Editor - by johnnemann - 06-06-2016, 11:28 PM
RE: Referencing Paths in Editor - by Jake - 06-09-2016, 07:53 PM
RE: Referencing Paths in Editor - by Jake - 06-15-2016, 01:43 PM

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