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CurvySpline.Interpolate() returns (0,0,0) on first frame
#7
Improvement regarding this was done in Curvy 2.2.4. Now splines are initialized in their Start method (old behaviour was initialization at the first update method).
Curvy 2.2.4 should be available very soon (it's right now going through Unity's assets approval process)
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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RE: CurvySpline.Interpolate() returns (0,0,0) on first frame - by _Aka_ - 04-20-2018, 03:27 PM

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