05-06-2016, 07:36 PM
I'm finding that when I call CurvySpline.Interpolate() from Start(), Awake() or in Update() on the first frame after starting, it always returns (0,0,0).
If I call it from an editor script when not in playback mode or on any subsequent frames after the first, it returns what I expect, but as I'm trying to set positions in Start(), this behavior is frustrating. Any advice?
If I call it from an editor script when not in playback mode or on any subsequent frames after the first, it returns what I expect, but as I'm trying to set positions in Start(), this behavior is frustrating. Any advice?