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CurvySpline.Interpolate() returns (0,0,0) on first frame
#1
I'm finding that when I call CurvySpline.Interpolate() from Start(), Awake() or in Update() on the first frame after starting, it always returns (0,0,0).

If I call it from an editor script when not in playback mode or on any subsequent frames after the first, it returns what I expect, but as I'm trying to set positions in Start(), this behavior is frustrating. Any advice?
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Messages In This Thread
CurvySpline.Interpolate() returns (0,0,0) on first frame - by freqout - 05-06-2016, 07:36 PM

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