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Presampling positions comes out with a different outcome
#5
(04-13-2016, 06:51 PM)Jake Wrote: Just keep it distance based! Asuming you have set the controller to use absolute (i.e. distance based) movement, speed equals units/second. So take your controller's AbsolutePosition, add some distance and convert that to TF by using Spline.DistanceToTF(). You then can interpolate that.

Does that make sense?

Hmm i think i got it, i think i was doing something like that but didn't use .DistanceToTF(), i'll give it a try
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RE: Presampling positions comes out with a different outcome - by athosk - 04-14-2016, 07:36 AM

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