03-16-2016, 08:32 PM
Hi,
Posted the topic over in the unity forum here:
http://forum.unity3d.com/threads/released-curvy-2-the-ultimate-spline-solution.358011/page-4
I want the object to use the path for positioning but the control points for rotation (so the rotation is the mix of the previous and next control points. E.g. if I'm .25% of the way from the previous to the next point it would be something like (Psudo code): Rotation == PreviousPoint.Rotation *.25 + NextPoint.Rotation *.75 /2 = MyControllerRotation.
To see an image of what I'm trying to achieve take a look at the attachements
Thanks
Posted the topic over in the unity forum here:
http://forum.unity3d.com/threads/released-curvy-2-the-ultimate-spline-solution.358011/page-4
I want the object to use the path for positioning but the control points for rotation (so the rotation is the mix of the previous and next control points. E.g. if I'm .25% of the way from the previous to the next point it would be something like (Psudo code): Rotation == PreviousPoint.Rotation *.25 + NextPoint.Rotation *.75 /2 = MyControllerRotation.
To see an image of what I'm trying to achieve take a look at the attachements
Thanks