Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Discrepancy in interpolation Generator vs Controller ?
#1
Hi all,

Today I've encountered an (I think) interesting problem.
I've been trying to get a Curvy Generator and Controller 
to work together but so far I have failed.

What I need is the following:
I have a Generator with a shape extrusion. To Control how far along the spline the
extrusion goes I'm using the .To value of the BuildShapeExtrusion component of the Generator.
leading the 'trail' is a spline controller that is being moved by setting it's .RelativePosition value.
My propblem now is that it seems that the method used to interpolate these two entities is not the same,
for instance when I set the .To to .3f, I have to set the .RelativePosition to .2675f to visually match the two
objects (see image below).
[Image: e378e6f0cb.jpg]

I hope someone can point me in the right direction as to solving this conundrum.

Thanks in advance!

Thijs
if(!isCoding)
    StartCoding();
Reply


Messages In This Thread
Discrepancy in interpolation Generator vs Controller ? - by thijsvn - 12-14-2015, 05:19 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Set Volume to the Volume Controller at Runtime pako88 2 10 04-08-2024, 03:26 PM
Last Post: _Aka_
  8.8.0 is live, and it improves Curvy Generator greatly _Aka_ 1 10 04-03-2024, 03:16 PM
Last Post: _Aka_
Exclamation Extending Curvy Generator for Advanced Lofting - Feasibility Check amutp 2 5 03-27-2024, 07:25 AM
Last Post: amutp
  Generating GO only on CPs in Generator GameDeveloperek4123 1 7 03-04-2024, 11:06 AM
Last Post: _Aka_

Forum Jump: