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Performance spike on generator
#1
Hey there,

I am trying to implement Curvy into my VR game as a path modifier at runtime. Basically, each time the player picks a new direction there is a path generated using Curvy. The paths seem to be working well but I am also generating a tube mesh to go along with it and it seems to be slowing me down quite a bit.

Each time I call the path generator it adds 38ms delay. You can see the attached screenshot below. The delay also occurs when I Clear() the spline as well as you can see by the spike later on in the graph as well.

Is there something I can do to optimize this? I am trying to keep my frame rate very consistent.

Thank you!
Mac

[Image: curvygenerator_slowdown.jpg]
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Messages In This Thread
Performance spike on generator - by mbcauley - 12-03-2015, 06:23 PM
RE: Performance spike on generator - by mbcauley - 12-03-2015, 07:35 PM
RE: Performance spike on generator - by Jake - 12-04-2015, 07:50 PM
RE: Performance spike on generator - by mbcauley - 12-05-2015, 06:20 AM
RE: Performance spike on generator - by mbcauley - 12-09-2015, 03:10 PM
RE: Performance spike on generator - by Jake - 12-10-2015, 06:22 PM
RE: Performance spike on generator - by mbcauley - 12-10-2015, 10:41 PM
RE: Performance spike on generator - by mbcauley - 12-30-2015, 11:04 PM
RE: Performance spike on generator - by Jake - 01-03-2016, 02:05 PM
RE: Performance spike on generator - by mbcauley - 01-27-2016, 03:56 PM
RE: Performance spike on generator - by Jake - 01-27-2016, 07:24 PM

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