Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Is there a way to generate UVs along deformed and copied mesh?
#1
My team is using a curvy generator to create cables by duplicating and deforming a single mesh segment along a spline. That gets baked down into one static mesh with a custom shader.

I'd like to be able to access the data about the meshes "progress" along the curve in the shader. Either with another set of UVs that maps 0 - 1 to the progress along the curve, a single color channel that does the same, or an index of the mesh copy. Are any of these possible?
Reply


Messages In This Thread
Is there a way to generate UVs along deformed and copied mesh? - by kubak - 03-16-2026, 05:04 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Replace deform mesh on volume spots Kokoriko49 1 2,347 06-09-2025, 06:49 PM
Last Post: _Aka_
  Mesh Generation between two splines vatan 4 3,668 02-14-2025, 07:11 AM
Last Post: vatan
  Create Mesh Node, Make Static Options rickgplus 1 1,844 01-23-2025, 10:12 AM
Last Post: _Aka_
  Extrude mesh along spline. New and confused user GhostStalker 3 3,029 01-02-2025, 09:58 AM
Last Post: _Aka_

Forum Jump: