Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Hooks on node creation
#1
Hi,

Loving Curvy, it's actually become a vital component of the game engine. I have a couple of my own scripts attached to each segment and would like to know if there are any hooks attached to insert before/after so that I can automatically add my own components to these segments at creation time within specific splines.

Basically when a node/segment is added I want to be able to hook code in to customize the creation process and add additional components to that GameObject in order to remove that manual process after spline editing.

Thanks,
Clive

Example where I have my own components attached to each segment:

[Image: bb-h11-ed.jpg]
Reply


Messages In This Thread
Hooks on node creation - by clive - 08-15-2015, 07:32 AM
RE: Hooks on node creation - by Jake - 08-15-2015, 07:48 PM
RE: Hooks on node creation - by clive - 08-20-2015, 06:09 AM
RE: Hooks on node creation - by Jake - 08-20-2015, 07:51 AM
RE: Hooks on node creation - by clive - 08-20-2015, 09:39 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Changing material of Volume spot at creation? _RicO 5 11 08-11-2023, 09:39 AM
Last Post: _Aka_
  Allow to control Global Illumination settings in CreateMesh node of PathGenerator RobinB 2 233 11-02-2021, 08:50 AM
Last Post: RobinB
  runtime road creation migeg 1 2,385 05-21-2019, 01:04 AM
Last Post: _Aka_
  Generator node UI toolkit? mgstauff 3 4,538 04-09-2018, 06:36 PM
Last Post: _Aka_

Forum Jump: