03-21-2025, 12:34 PM
To do that use the Input Transform Spots module to define a Spot's position as being the same as an existing transform (In your case, the transform of the first control point and the last control point of the spline). Then use these Spots to create game objects at the desired place. using the Create GameObject module.
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Please consider leaving a review for Curvy, this helps immensely. Thank you.
Please consider leaving a review for Curvy, this helps immensely. Thank you.