02-03-2025, 09:42 AM
Do you create your spline via Unity's API or CurvySpline.Create()?
Try calling yourSpline.Start() just after creating your spline.
This method initializes the spline. It is called automatically by Unity at the first frame after the creation of a spline. You need to call it manually if you instantiate a CurvySpline via Unity API (in opposition to calling CurvySpline.Create()), and need to use it the same frame before Unity calls Start() on it the next frame.
Try calling yourSpline.Start() just after creating your spline.
This method initializes the spline. It is called automatically by Unity at the first frame after the creation of a spline. You need to call it manually if you instantiate a CurvySpline via Unity API (in opposition to calling CurvySpline.Create()), and need to use it the same frame before Unity calls Start() on it the next frame.
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.

