02-27-2015, 08:32 AM
I did the following:
- Choose the Basic/MeshBuilder2 example scene
- Enable shadows for the Directional light
- Disable the animation for CurvySpline.CP001
- Select the CurvyMeshPath
- Make it static
- Set UV mode to "Stretch V" and Tiling to "1" (you'll need to do the tiling in the material then)
- Open Lightmapper and click on "Bake Selected"