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Lightmap problem
#8
I did the following:
  • Choose the Basic/MeshBuilder2 example scene
  • Enable shadows for the Directional light
  • Disable the animation for CurvySpline.CP001
  • Select the CurvyMeshPath
  • Make it static
  • Set UV mode to "Stretch V" and Tiling to "1" (you'll need to do the tiling in the material then)
  • Open Lightmapper and click on "Bake Selected"
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Messages In This Thread
Lightmap problem - by puzzlekings - 02-19-2015, 06:18 PM

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