07-17-2024, 07:15 PM
(07-17-2024, 02:32 PM)_Aka_ Wrote:(07-16-2024, 06:47 PM)j95677 Wrote: I want to use different gameobjects in the future, I'd have to manually test/set the range for every different gameobject.
Hi,
This should give you a good result:
Range.To = 1 - 0.5 * (length_of_object / spline.Length)
Hi, I edited the other message with the update but this is basically what I went with. Thanks.