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Tunnel Colliders and Looping Meshes
#3
That does help, thanks! I have another potential issue - I'm making an ore mine so I have a main spline that has tracks as the main mesh and a tunnel mesh around them. Now if I create junction points (track or caves) that split off from the main spline, the tunnel should not spawn at those connection points and create a gap so the connection spline can be integrated into the main spline properly. I tried using ranges but it seems difficult to set things up so it works without it being annoying in some way. 

I assume I can create a script that can run after the mesh updates that detects intersecting objects and removes them but is there maybe a way the generator can detect connection points and not spawn the mesh there?
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RE: Tunnel Colliders and Looping Meshes - by Petusarian - 07-15-2024, 03:22 PM

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