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Cant Generate Meshes At Runtime
#5
(01-15-2024, 11:54 AM)_Aka_ Wrote: Hi,
Can you please answer all the questions from my previous post (I duplicated them bellow)? Otherwise it will be difficult for me to help you:
  1. Have you tried a debug build that displays the errors in the console? Are there any error?
  2. Can you try a build on desktop? Is the error in the desktop build too?
Thanks.

Hello! I have the same problem. 

Answering the questions:
1. No, I haven't any sort of mistakes while building. Everything is OK.
2. I just build to android and windows and I don't have a spline in both of this builds. But in Unity Editor everything is good.

That what i made:
1. Create path at pathfinding
2. Get points from the path of pathfinding
3. Instatiate prefabs with curvy spline segment component to a parent - object with a Curvy spline component
4. Set this spline as an input in Curvy generator with a creating game objects component
5. "Refresh" curvy spline and curvy generator components

And in Unity Editor everything is OK, but in any build I don't see any of created game objects by curvy generator. Maybe a spline hadn't created too, I don't know/
One thing: in editor Curvy Generator as a parent creates one object per second: FluffyUnderware.Curvy.Generator.CGMeshResource, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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Messages In This Thread
Cant Generate Meshes At Runtime - by alms94 - 01-12-2024, 11:49 AM
RE: Cant Generate Meshes At Runtime - by _Aka_ - 01-12-2024, 10:28 PM
RE: Cant Generate Meshes At Runtime - by alms94 - 01-15-2024, 06:35 AM
RE: Cant Generate Meshes At Runtime - by _Aka_ - 01-15-2024, 11:54 AM
RE: Cant Generate Meshes At Runtime - by laiqforme - 01-24-2024, 03:16 PM
RE: Cant Generate Meshes At Runtime - by _Aka_ - 01-26-2024, 11:27 AM

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