Hi
Using a Visual Studio solution other than the one generated by Unity will be a pain since Unity is made with the assumption that you will use the auto-generated solution, but if you have valid reasons to use you own solution, then:
Make Curvy Splines generate its assembly definitions ( https://curvyeditor.com/documentation/toolbar/start#curvy_options ). That way you will have two things generated by Unity:
1- VS projects for Curvy Splines and its dependencies, that you can find at your project's root folder.
2- dlls for Curvy Splines and its dependencies, that you can find somewhere in the Library forlder.
Use whatever makes sense for your use case.
I hope this helped.
Have a nice day.
Using a Visual Studio solution other than the one generated by Unity will be a pain since Unity is made with the assumption that you will use the auto-generated solution, but if you have valid reasons to use you own solution, then:
Make Curvy Splines generate its assembly definitions ( https://curvyeditor.com/documentation/toolbar/start#curvy_options ). That way you will have two things generated by Unity:
1- VS projects for Curvy Splines and its dependencies, that you can find at your project's root folder.
2- dlls for Curvy Splines and its dependencies, that you can find somewhere in the Library forlder.
Use whatever makes sense for your use case.
I hope this helped.
Have a nice day.
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