07-19-2023, 09:12 AM
Hi
There is no such scene for now.
One way I would implement the free-roam rail is by having two controllers for the player, one regular 3d platformer controller, and a Spline Controller. Then have a logic that switches between the two under certain conditions (player distance from the nearest rail is less than a threshold, button press, ...)
To deactivate the Spline Controlller, just disable the component the regular way (enabled = false).
You may want to have both aspects of movement in the same controller, by coding a custom controller using Curvy Splines' API to get the relevant data from the splnes.
If you are interested, I am available for contract work to implement such solutions.
I hope this helped.
Have a nice day
There is no such scene for now.
One way I would implement the free-roam rail is by having two controllers for the player, one regular 3d platformer controller, and a Spline Controller. Then have a logic that switches between the two under certain conditions (player distance from the nearest rail is less than a threshold, button press, ...)
To deactivate the Spline Controlller, just disable the component the regular way (enabled = false).
You may want to have both aspects of movement in the same controller, by coding a custom controller using Curvy Splines' API to get the relevant data from the splnes.
If you are interested, I am available for contract work to implement such solutions.
I hope this helped.
Have a nice day
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