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Rotating splines twists geometry
#5
(06-23-2014, 10:27 AM)'bezier' Wrote: Thanks a lot for the reply, although having to set them on separate objects does make things a bit more complicated for me.
 
You could parent both the spline and the MeshBuilder GameObject to a single GameObject, shouldn't make a big difference then to a single GameObject setup.



 
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Rotating splines twists geometry - by bezier - 06-18-2014, 08:23 PM

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