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Rotating splines twists geometry
#4
(06-23-2014, 08:58 AM)'Jake' Wrote: Hi,

either enable "Use World Position" in the MeshBuilder or leave the spline unrotated and rotate the MeshBuilder instead, both should work.

 



Ah, Ok. I tried checking the "Use world position" earlier, but it didn't do anything for me. I guess this is because i had the mesh builder ON the spline. I didn't know you are supposed to put them on separate objects.

Thanks a lot for the reply, although having to set them on separate objects does make things a bit more complicated for me.
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Messages In This Thread
Rotating splines twists geometry - by bezier - 06-18-2014, 08:23 PM

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