05-15-2023, 12:15 PM
I was thinking about solution 1. The need to search for a more complex/optimized solution should only raise if the profiler shows so.
If this solution is proven to be problematically slow, then maybe a solution based on separating the input meshes gameobjects from the other scripts, and make the generator work only on the meshes game objects, and then assign the deformed mesh to the gamobject with the other scripts. Not positively sure it is a good solution, just a thought.
If this solution is proven to be problematically slow, then maybe a solution based on separating the input meshes gameobjects from the other scripts, and make the generator work only on the meshes game objects, and then assign the deformed mesh to the gamobject with the other scripts. Not positively sure it is a good solution, just a thought.
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Available for freelance workâfeel free to reach out.
Available for freelance workâfeel free to reach out.