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Rotation issue with generator
#1
Hi

I have a Bezier spline, all normals pointin out (y direction) and it is not moving in z direction.
I then wish to create a specified GameObject on the cube, but when doing this it rotates the GameObject around y so the orientation no longer is correct.

i can se the same happens if i use "Quaternion.LookRotation(splineCurve.GetTangentByDistance(distanceAndOffset,Space.World))" then it turns the GameObject also on the y axis.
so the problem seems to be the spline but i cannot se the problem or what settings i should tweek.

do someone have an idea how to fix this

best regardsĀ 
Nicolaj
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Messages In This Thread
Rotation issue with generator - by nicolaj.h.andersen@gmail.com - 04-14-2023, 06:37 AM
RE: Rotation issue with generator - by _Aka_ - 04-14-2023, 11:58 AM

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