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CurvyMeshPath
#1
Hello,

I have a SplineShape and would like to have my spline show a path that the player will be going around; in this case, a circle.

I have created a "CurvyMeshPath" to show this but it is resource heavy considering what it actually is. At the moment it has just under 5,000 verts and 10,000 triangles which is just masisve and makes the game lag on phones.

Is there a way I can I reduce the amount of verts and triangles or is there another way I can show the path without having the mesh path?

Thanks
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CurvyMeshPath - by g0tNoodles - 05-05-2014, 10:28 PM

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