05-06-2014, 01:24 PM
(This post was last modified: 05-06-2014, 01:24 PM by SergeantPixelShotgun.)
if (mSpline.Count > 1) { Walker.enabled = (true);
float pos = Walker.CurrentTF ;
Debug.Log ("pos "+pos /Walker.Initial.MaxDistance);
if (Walker.Initial.MaxDistance/pos > 0.9f){
Walker.enabled = (false);
} }else{
Walker.enabled = (false);
}
ok i will be back with better explain to my trouble thank's
float pos = Walker.CurrentTF ;
Debug.Log ("pos "+pos /Walker.Initial.MaxDistance);
if (Walker.Initial.MaxDistance/pos > 0.9f){
Walker.enabled = (false);
} }else{
Walker.enabled = (false);
}
ok i will be back with better explain to my trouble thank's