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building game changes UV spaces for generated mesh
#1
I'm cleaning out my scene. I've exported the generated mesh to FBX files for prefabs. They all look fine in the editor, but when I build & run the UV spacing especially in curvy areas, the spacing gets hosed.

What can be done to fix this?
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Messages In This Thread
building game changes UV spaces for generated mesh - by scr33ner - 01-13-2023, 06:19 PM

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