Happy to report that in an attempt to setup a example project for you, I came across the solution.
I was using the `com.unity.platform` package to build the game. In the setting there was a component called "Classic Code Stripping Options" that needs to be removed entirely.
I reckon a few users will come across this as the new build package is getting adopted, so I'd suggestion investigating. Most likely some CurvySpline mesh assets are being stripped and needs to get whitelisted or something.
Thanks!
EDIT: Despite the above solution working for my separate "reproduce" project, it still does not work for my original project. I'm continuing tests until I can effectively reproduce the issue.
EDIT 2: Building the project via the classic method still causing this issue on my original project.
I was using the `com.unity.platform` package to build the game. In the setting there was a component called "Classic Code Stripping Options" that needs to be removed entirely.
I reckon a few users will come across this as the new build package is getting adopted, so I'd suggestion investigating. Most likely some CurvySpline mesh assets are being stripped and needs to get whitelisted or something.
Thanks!
EDIT: Despite the above solution working for my separate "reproduce" project, it still does not work for my original project. I'm continuing tests until I can effectively reproduce the issue.
EDIT 2: Building the project via the classic method still causing this issue on my original project.