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In Game Roads - Curvy Generator Prefab?
#1
Lightbulb 
Hello,

I'm using curvy to allow construction of in-game roads over terrains.  I was wondering your suggestion for best approach to the Curvy Generator.  (I'm very comfortable with API access and run-time creation of game object hierarchies.)

Specifically, each road will need to have a curvy generator that is basically the same.  1 road = 1 spline, yes they will be able to connect in many ways.

Should I have a curvy generator prefab that is set up with everything I need (conform path, correct shape extrusion for the roads, etc.) and just GameObject.Instanciate that prefab when I have a spline I want to "turn into" a road?

If that isn't the best way to do it, what would you suggest?

Thanks!
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Messages In This Thread
In Game Roads - Curvy Generator Prefab? - by etoreo - 01-03-2023, 11:28 PM

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