11-23-2022, 02:08 PM
The issue comes from using a prefab asset as an input for the Input Spline Shape. To be able to use, you need first to instanciate the prefab, then use the instance.
This is because splines need to be initialized, which happens in their OnEnable and/or Start method. A prefab asset does not have those methods called.
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This is because splines need to be initialized, which happens in their OnEnable and/or Start method. A prefab asset does not have those methods called.
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