10-04-2022, 02:25 AM
Hi -- big fan of this asset, which powers a lot of the procedural generation in my roguelike/racer. I use Curvy to generate prefab road chunks that I mix and match in my level generator. In Curvy 7, I was able to add scripts to created meshes (generated by the Create Mesh tool) which then were automatically passed on to the generated meshes created at runtime. In the editor, I simply added the scripts to the created mesh (contained within a prefab with a Curvy spline), and the scripts appeared on the created mesh in game accordingly.
Since I updated to Curvy 8, this approach doesn't work anymore. I will add the scripts to the created mesh object contained with in a Curvy spline prefab. But the moment I save the prefab and spawn it in game (or return to the prefab in editor), the Create Mesh tool creates a new mesh that is missing the scripts I added.
There are a number of tiles in my game that require these additional scripts to be added to generated meshes. I suppose I could contain the scripts on another object in these prefabs and reference them to the child of the Create Mesh object, but for simplicity's sake it would be great if I could add these scripts to the created meshes in a consistent way like I could with Curvy 7.
Any tips here? Thanks!
Since I updated to Curvy 8, this approach doesn't work anymore. I will add the scripts to the created mesh object contained with in a Curvy spline prefab. But the moment I save the prefab and spawn it in game (or return to the prefab in editor), the Create Mesh tool creates a new mesh that is missing the scripts I added.
There are a number of tiles in my game that require these additional scripts to be added to generated meshes. I suppose I could contain the scripts on another object in these prefabs and reference them to the child of the Create Mesh object, but for simplicity's sake it would be great if I could add these scripts to the created meshes in a consistent way like I could with Curvy 7.
Any tips here? Thanks!