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Local Avoidance with splines and colliders.
#1
Im opening this thread as a kind of ongoing discussion about using curvy for local avoidance for AI.

The avoidance is for a spaceship type behaviour, with a limit on turn rates depending on the maneuverability and momentum of the ship. 
Im thinking of a way to project the spline in front of the ship's path, and detecting impending collisions (im thinking clonebuilder colliders that send info to their closest CV).

What i want, optimally, is a accurate ten second projection of where the ship will move, that adjusts when it detects collisions before they happen, and attempts to avoid it.

Anyone done something similar, or have some tips regarding doing something like this? Thanks.
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Messages In This Thread
Local Avoidance with splines and colliders. - by ArachnidJacob - 03-24-2014, 07:46 PM

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