07-30-2022, 03:29 PM
Hello,
Thank you for looking into this, and for your suggestions.
Your idea of generating a single mesh would be ideal, but unfortunately I cannot do this, as I need each track mesh segment to be a similar length.
The reason for this is that the player will be able to delete parts of the track, by clicking on them. I need this ability for the player if they make a mistake, or want make changes later.
Also tracks will be able to be joined together by the player.
So I will have to try and fix the imprecision of the tangents/handles. Do you have any suggestions?
Thank you for the suggestions about optimizations. I have not got round to that yet, as I am still trying to get the basics working. But your suggestions will be very useful when I do!
Thank you for looking into this, and for your suggestions.
Your idea of generating a single mesh would be ideal, but unfortunately I cannot do this, as I need each track mesh segment to be a similar length.
The reason for this is that the player will be able to delete parts of the track, by clicking on them. I need this ability for the player if they make a mistake, or want make changes later.
Also tracks will be able to be joined together by the player.
So I will have to try and fix the imprecision of the tangents/handles. Do you have any suggestions?
Thank you for the suggestions about optimizations. I have not got round to that yet, as I am still trying to get the basics working. But your suggestions will be very useful when I do!