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Splines as/in ScriptableObjects
#1
Hi!

So far really impressed with Curvy Splines.

In our game, we have a component that is configured in part by a spline. The rest of this objects configuration works nicely as a ScriptableObject and it would be nice to have the spline effectively included in that configuration. Maybe I'm missing something obvious, as I've tried a few things.

I looked through the calls available on a spline and I don't see anything that looks easily serialized that I could manually grab in an editor script and then inflate from at runtime.

I've scanned the tutorials and don't see anything that looks relevant.

Currently I'm putting the splines on a prefab but I seem some slightly wonky behavior that makes me think this isn't entirely intended usage.

Thoughts on this?

Cheers, thanks!
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Messages In This Thread
Splines as/in ScriptableObjects - by Najati - 06-04-2022, 02:08 AM
RE: Splines as/in ScriptableObjects - by _Aka_ - 06-05-2022, 11:12 AM

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