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"Stretch to end" for CreateGameObjects
#7
Quote:Please take a look at that scene, and if you find out that you configured something[...]

Ah, thanks, I see what happened. It's because I have a 90 degree rotation about Y in the Input GameObjects properties. The GameObject stretches along the spline when I scale it in X, but the spots only move when I scale it in Z because they always use the gameobject's pre-rotation bounds.
[Image: 4okwKeY.png]
This also affects Deform Mesh, so I will need to modify the input bounds based on the rotation in either case.
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RE: "Stretch to end" for CreateGameObjects - by Anubis132 - 06-04-2022, 03:29 AM

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