Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
"Stretch to end" for CreateGameObjects
#2
Hi

About issue n°2: yes, your assumption is right. You can make your pooled game objects implement the IPoolable interface. By doing so, you can make your pooled objects execute custom code before and after pooling. You can clear the valid/invalid state in these methods.

I will come back to you soon about issue n°1

Have a nice day
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply


Messages In This Thread
RE: "Stretch to end" for CreateGameObjects - by _Aka_ - 05-29-2022, 06:37 PM

Forum Jump: