05-19-2022, 11:20 AM
I am looking for a way to apply a translucent gradient to the beginning and end of a mesh created with Curvy Spline.
If there is some convenient way to do this on the library side, please let me know.
(Currently, I am trying to implement this by creating two GameObjects that are different from the mesh and overlapping them at the beginning and end).
thanks
If there is some convenient way to do this on the library side, please let me know.
(Currently, I am trying to implement this by creating two GameObjects that are different from the mesh and overlapping them at the beginning and end).
thanks