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Ball jumps on colliders edges
#9
(04-26-2022, 06:50 AM)Sacryn Wrote: If thats the case, use shape extrusion instead of mesh deformation (...)

I completely agree. I recommend using the Shape Extrusion module.



(04-26-2022, 06:50 AM)Sacryn Wrote: Side request for _Aka_ could you add a option to build render-mesh separate from the collision mesh. I've personally run into cases where I want to use a different shape for the collider. And this issue is probably one such case. The only way right now is to use two separate game objects, one with the renderer turned off and the other with the collider turned off. Would have been sweet with a Create Mesh node with two inputs; V Mesh and a separate V Collider.


Noted, thanks for the feedback.
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Messages In This Thread
Ball jumps on colliders edges - by Dmitrii_Dzh - 04-24-2022, 07:50 AM
RE: Ball jumps on colliders edges - by _Aka_ - 04-24-2022, 01:43 PM
RE: Ball jumps on colliders edges - by Sacryn - 04-25-2022, 09:31 AM
RE: Ball jumps on colliders edges - by _Aka_ - 04-25-2022, 01:17 PM
RE: Ball jumps on colliders edges - by _Aka_ - 04-25-2022, 04:26 PM
RE: Ball jumps on colliders edges - by Sacryn - 04-26-2022, 06:50 AM
RE: Ball jumps on colliders edges - by _Aka_ - 04-26-2022, 02:17 PM

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