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Deleting a curve make me very slow
#2
Hi,

I got some questions:

- what is "many ControlPoints" for you? 50? 100? 1000?
- Do you delete the spline by calling GameObject.Destroy()?
- If you call CurvySpline.Clear() before deleting the spline, does this make a difference speed-wise?

The only performance issue in deleting splines *should* be the destroying of the CP's GameObject.

Jake
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Messages In This Thread
Deleting a curve make me very slow - by slester - 02-03-2014, 04:03 PM

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