02-04-2014, 02:08 PM
Hi,
I got some questions:
- what is "many ControlPoints" for you? 50? 100? 1000?
- Do you delete the spline by calling GameObject.Destroy()?
- If you call CurvySpline.Clear() before deleting the spline, does this make a difference speed-wise?
The only performance issue in deleting splines *should* be the destroying of the CP's GameObject.
Jake
I got some questions:
- what is "many ControlPoints" for you? 50? 100? 1000?
- Do you delete the spline by calling GameObject.Destroy()?
- If you call CurvySpline.Clear() before deleting the spline, does this make a difference speed-wise?
The only performance issue in deleting splines *should* be the destroying of the CP's GameObject.
Jake