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TF to world position
#1
I apologize if I missed a similar answer, but I can't figure this one out.

I want to find out the world position of a point of the spline that's identified by its TF.

My goal is to have an object more or less follow a spline, but without using the spline controller script.

My idea was to simply, do this:

[Image: Zhk8GPi.png]

- look for a point ahead of the object
- get the TF of that point on the spline using GetNearestPointTF
- find the world coordinates of that point (local coordinates would be ok since it's easy to transform to world coords using the splines world coordinates).

Thanks!
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Messages In This Thread
TF to world position - by niuage - 02-24-2022, 12:07 PM
RE: TF to world position - by _Aka_ - 02-25-2022, 11:18 AM
RE: TF to world position - by niuage - 03-06-2022, 08:16 AM

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