Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Accessing Metadata from CG
#1
Hello,

I'm just getting into using Curvy and like what it has to offer so far, and would like to understand more about runtime mesh generation with CG. It seems that a fair bit of CG is good for in-editor, but is maybe somewhat inflexible at runtime.
There is generation-relevant data that I wish to store per control point, and be able to sample it through a module. I can't come up with a good way to do this without delving deep into the Curvy systems.
The end goal is to have metadata describing values like twist angle and width at each control point.
I did come across this post, but I don't feel that the proposed solution would be sufficient.
I don't mind if I need to write my own module for CG, I just hope for some solution, either in the graph or exposed via API, that will expose values from metadata.

If context helps to answer the question, I'm working on a runtime level editor for a racing game:
[Image: giphy-downsized-large.gif]

Looking forward to hearing back, and getting the most out of Curvy!
Reply


Messages In This Thread
Accessing Metadata from CG - by hucota7 - 02-15-2022, 11:47 PM
RE: Accessing Metadata from CG - by _Aka_ - 02-16-2022, 08:49 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  "MetaData" Of Entire Spline Heightmap SAMYTHEBIGJUICY 3 6 10-16-2023, 08:42 AM
Last Post: _Aka_
  Metadata interpolation tairoark 3 10 10-17-2022, 01:07 PM
Last Post: _Aka_
  Proper metadata usage tairoark 2 8 10-01-2022, 12:04 PM
Last Post: _Aka_
  Metadata warnings Josenildo 4 740 07-13-2021, 12:19 AM
Last Post: p30better

Forum Jump: