01-28-2022, 12:20 PM
Hi.
I am trying to create a racing AI which will use Rigidbody physics for movements.
What I am trying to figure out is how to make the Race AI opponents to move around the spline like some AI will be on the left side of the spline and some will be on the right and not on the spline. Like any NFS game.
More details, I am not using any wheel colliders. AI will use one big sphere collider for handling collisions.
I am trying to create a racing AI which will use Rigidbody physics for movements.
What I am trying to figure out is how to make the Race AI opponents to move around the spline like some AI will be on the left side of the spline and some will be on the right and not on the spline. Like any NFS game.
More details, I am not using any wheel colliders. AI will use one big sphere collider for handling collisions.