01-20-2014, 09:26 AM
Great, thank you very much
Then, just so you are aware: Move by world units is not allways 100% steady, specially closer to spline segments very far apart.
Under various conditions, having a straight line (same Y & Z for instance) of segments, it looks like it moves steadily, but over long distances and if your setup depends on it, you'll notice that moving close to (distant) splines slows down a bit. My character was constantly hesitating at certain points.
But now that I know this is just the case and I've set things up right, I'll just tweak the segments so it doesnt matter - instead of trying to force the system to be 100% liniar.
Thanks!
Then, just so you are aware: Move by world units is not allways 100% steady, specially closer to spline segments very far apart.
Under various conditions, having a straight line (same Y & Z for instance) of segments, it looks like it moves steadily, but over long distances and if your setup depends on it, you'll notice that moving close to (distant) splines slows down a bit. My character was constantly hesitating at certain points.
But now that I know this is just the case and I've set things up right, I'll just tweak the segments so it doesnt matter - instead of trying to force the system to be 100% liniar.
Thanks!